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If this system fails, the game becomes a frustrating, unplayable mess that bleeds players instantly.
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This article explores how developers design these algorithms to keep queue times short while maintaining a competitive environment.
+How You Are Ranked +
The algorithm's primary goal is to match you against someone with the exact same—or very similar—trophy count.
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If the system matches you perfectly, you should mathematically have a 50% chance of winning every single game you play.
+Understand that a 50% win rate is normal.Because there are fewer Grandmasters, the algorithm struggles to find perfect matches.If you drop trophies, the algorithm matches you against easier opponents. +Level-Based Matchmaking +
The standard Elo system works perfectly for chess because all pieces are equal, but [tower rush](https://code.nspoc.org/ifwnathaniel13/3144849/wiki/The-Importance-of-Positioning-in-Tower-Rush) games feature upgradeable cards.
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However, if no such player is available, the algorithm will prioritize queue speed over level fairness, resulting in those frustrating, mismatched games.
+Matchmaking FactorSignificanceElo RatingThe system will always prioritize finding an opponent within a 50-trophy rangeAccount StrengthSecondary Priority +The Esports Standard +
This is why all true esports tournaments and competitive challenges utilize the 'Tournament Standard' ruleset.
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When levels are equalized, the matchmaking system shines, ensuring that the better player almost always wins.
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