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When players first begin their journey in an arena battler, they almost exclusively focus on the ground war.
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Flying units operate under a completely different set of physical rules than ground units.
+The Danger from Above
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The Balloon will simply float over your defending ground troops, drop a single bomb, and instantly delete a massive chunk of your tower's health.
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Because flying units avoid so many standard defensive interactions, they require highly specialized, immediate answers.
+The Tesla is arguably the best anti-air building.Use Tornado to pull flying units.Small spells are critical for aerial defense.
+Structuring Your Defense
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A mathematically sound deck requires at least two reliable anti-air units and one spell capable of hitting air targets.
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Choosing the correct combination of these three roles ensures that you are never caught without an answer when the opponent takes flight.
+Defense CategoryThe UnitHow to Use ItThe Ranged SniperMusketeer / Dart GoblinPlaced centrally to shoot down Balloons from a safe distance; highly vulnerable to spellsThe Air AssassinMega Minion / PhoenixPlaced directly on top of the enemy air threat; immune to ground damage, survives medium spells
+Look Up
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Test your new decks specifically against heavy air combinations before taking them to the ranked ladder.
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Keep your eyes to the sky.
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