If you send a heavy tank across the bridge entirely alone, it will be instantly surrounded and shredded by cheap defensive units for a massive negative elixir trade.
This guide analyzes the different categories of support troops and how to build an unstoppable, synergistic deathball.
Clearing the Path
These units are designed specifically to solve the tank's biggest weakness: massive swarms of cheap, low-health defenders (like the Skeleton Army or Minion Horde).
The Executioner, in particular, is a top-tier support unit because his axe pierces through enemies, hitting everything in a straight line.
Pulling all enemy defenders into one clump for his axe is devastating.Beware of the 'Valkyrie drop'.They are the ones actually dealing the massive damage; the tank is just a distraction.
Melting the Defenders
These units deal massive, concentrated damage to a single enemy, quickly eliminating the structures placed to stop your Golem.
The bats swarm the enemy's single-target defenders (like the Inferno Tower), distracting them while the Night Witch and the Golem crush the building.
Tank ChoiceWhat to Pair WithLava HoundBalloon (for massive instant damage) or Flying Machine (for safe, ranged sniping from across the river)Ground BehemothNight Witch (for bat swarms and melee DPS) and Lightning Spell (to destroy enemy Inferno Towers)
Magic as Support
Spells cannot be killed by enemy troops, making them the most reliable, guaranteed support in the entire game.
Building the perfect Beatdown push is like conducting an orchestra; every unit must play its part at the exact right time.
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