If you fail to address these buildings quickly, the sheer volume of continuous troops will create an unstoppable tidal wave of infinite pressure.
The psychological toll is massive, often causing players to panic, over-defend the cheap units, and slowly bleed out over three minutes.
Nuking the Huts
When cast directly on a Goblin Hut, the Poison severely damages the building itself while instantly killing the next three waves of goblins that attempt to spawn.
The Fireball and Earthquake spells are also highly effective, especially if the opponent makes the mistake of placing two Spawner buildings close to each other.
They do virtually no building damage and are a waste of energy.If you use your Fireball on their tower first, they will immediately drop the hut safely.The massive damage radius will guarantee a hit on both targets.
The Bowler and the Magic Archer
Units that possess piercing attacks or massive, rolling area-of-effect damage are absolute necessities against the infinite wave.
By perfectly positioning the Magic Archer on your side of the river, you can shoot through the incoming wave of spawned troops to hit the Spawner building behind them.
Counter UnitTactical PlayHeavy SplashPlace directly in front of the Princess tower in the affected lane; acts as a permanent wall against cheap ground troopsThe Flying MachineFly it across the river safely out of range of ground defenders to snipe the hut directly from the air
Breaking the Siege Mentality
You must find windows to be hyper-aggressive, punishing them every time they spend massive amounts of elixir planting a new building.
Break their buildings with spells, pierce their waves with smart placements, and rush the opposite lane when they overcommit.
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