Add Stopping the Early Rush in Tower Rush Games
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Stopping-the-Early-Rush-in-Tower-Rush-Games.md
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Stopping-the-Early-Rush-in-Tower-Rush-Games.md
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<br>If you panic and place the wrong defensive cards, the game can literally be over in thirty seconds.<br>
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<br>However, when properly identified and countered, a failed rush leaves the attacker completely defenseless.<br>
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Do Not Panic
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<br>Instinctively dropping all your cards in a clustered panic is exactly what the rusher wants you to do.<br>
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<br>Reacting efficiently rather than expensively is the secret to turning their aggression into your advantage.<br>
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Anticipate the swarm.Don't drop your units right on top of theirs.Focus on the positive elixir trade.
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The Art of the Pull
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<br>This technique, known as kiting or pulling, buys your towers precious time to shoot them down safely.<br>
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<br>Ice golems are the absolute kings of kiting, slowly walking into the opposite lane while dragging the enemy army with them.<br>
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Defensive ToolExecutionThe Log / ZapMust be perfectly predictive if defending a fast goblin barrelHeavy DefenseEnsure it is not distracted by cheap swarm units before locking on
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The Devastating Counter-Push
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<br>Because the attacker spent all their energy failing to take your tower, they have nothing left to defend themselves.<br>
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<br>A failed rush often results in an immediate three-crown loss for the hyper-aggressive player.<br>
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