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When constructing a perfectly balanced deck, choosing the correct defensive building is one of the most consequential decisions you will make.
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Making the wrong choice will leave a glaring weakness in your roster that experienced opponents will ruthlessly exploit.
+Melting the Behemoths
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The Inferno Tower is the ultimate example, possessing a damage beam that ramps up exponentially the longer it stays locked on a single target.
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A single-target tower will waste its massive damage output slowly killing one skeleton at a time, allowing the main enemy tank to slip by completely unharmed.
+It is fragile but highly efficient.It costs a massive amount of elixir and decays over time.If they use a lightning spell to destroy your tower, you must immediately drop a backup melee unit.
+The Splash Damage Swarm Sweepers
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A Bomb Tower placed in the center of the arena can single-handedly stop a massive, ten-elixir swarm push while taking minimal damage.
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If a heavy tank locks onto a Bomb Tower, the building will barely scratch the tank's armor before crumbling into dust.
+Tower TypeOptimal Use CaseWorst AgainstSingle-Target (e.g. For those who have any kind of queries regarding where in addition to the best way to make use of [tower rush](https://snaps.video/read-blog/115_maximizing-your-economy-in-tower-rush.html), you'll be able to email us from the webpage. , Inferno Tower)Golem, Giant, Lava Hound, Mega KnightWastes time killing cheap units one by oneSplash Damage (e.g., Bomb Tower)Massive ground swarms, bridge spam, bait decksLacks the raw damage to stop a massive push
+Making the Final Choice
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If you already run three area-of-effect spells, you probably do not need a splash damage building; take a single-target killer instead.
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A strong foundation guarantees a triumphant victory.
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